I have recieved a request to put the following in an FHA report: 'Property meets minimum requirements per HUD handbooks 4950.2 and 4905.1.' It seems misleading to only reference these two documents and not state that the property meets 'current FHA/HUD guidelines' which would take into account Appendix D, mortgage letters, etc. (which have in some cases superseded 4950.2 & 4905.1).

Oblivion Vanilla Enhanced 2017Oblivion Vanilla EnhancedAn up to date, ENB compatible guide focused on improving Oblivion's visuals without drastically altering anything from its original appearance. This guide assumes that the user has Shivering Isles and KOTN installed, anyone that doesn't can just skip over the DLC related mods though. Oblivion Reloaded isn't included, but given its popularity I'm going to mention which mods to ignore if you want to use it with this modlist. Any mid to high range pc should be able to get very good performance using this guide. CPU matters most for Oblivion and using an i5 4670k @ 4.0 Ghz I generally get a solid 60 fps at 1440p. For the best results this is meant to be followed from top to bottom, though you can skip over any mods you don't like or replace them with an alternative if you want. If a mod adds or changes something you don't need, like a mod adding controller functionality when you use keyboard and mouse, then you obviously don't have to install it.An up to date, ENB compatible guide focused on improving Oblivion's visuals without drastically altering anything from its original appearance.

This guide assumes that the user has Shivering Isles and KOTN installed, anyone that doesn't can just skip over the DLC related mods though. Oblivion Reloaded isn't included, but given its popularity I'm going to mention which mods to ignore if you want to use it with this modlist. Any mid to high range pc should be able to get very good performance using this guide. CPU matters most for Oblivion and using an i5 4670k @ 4.0 Ghz I generally get a solid 60 fps at 1440p. For the best results this is meant to be followed from top to bottom, though you can skip over any mods you don't like or replace them with an alternative if you want. If a mod adds or changes something you don't need, like a mod adding controller functionality when you use keyboard and mouse, then you obviously don't have to install it.Feel free to use the mod manager of your choice while going through the guide, but I'm going to assume that the user is installing everything manually and will only mention using a mod manager when it's necessary. Before starting, it's a good idea to install the game outside of the Program Files folder so you don't have to deal with any UAC issues.

As you follow the guide, unless I say otherwise you should just download the main file and extract the mod to the appropriate directory, overwriting anything that was already there. Any optional files or updates you download should be installed after the main file. 7zip is a good program for dealing with zip files if you don't already have one.Feel free to use the mod manager of your choice while going through the guide, but I'm going to assume that the user is installing everything manually and will only mention using a mod manager when it's necessary. Before starting, it's a good idea to install the game outside of the Program Files folder so you don't have to deal with any UAC issues. As you follow the guide, unless I say otherwise you should just download the main file and extract the mod to the appropriate directory, overwriting anything that was already there. Any optional files or updates you download should be installed after the main file.

7-Zip is a good program for dealing with zip files if you don't already have one. You can load up your game at pretty much any point in the guide to see how things look, just do the first 3 steps in the Bashed Patch section first. The 3rd step involving BSA Redirection only needs to be done once, but the others should be repeated if your load order changes.For those who may be interested, I've also made a short gameplay enhancement guide based around Oscuro's Oblivion Overhaul (OOO). Despite being a gameplay overhaul, OOO also includes some visual modifications of its own.

So to keep the two guides compatible I'll also make note of the mods you can ignore that would be redundant when using OOO.For those who may be interested, I've also made a short gameplay enhancement guide based around Oscuro's Oblivion Overhaul (OOO). Despite being a gameplay overhaul, OOO also includes some visual modifications of its own. Oblivion Vanilla Enhanced 2017An up to date, ENB compatible guide focused on improving Oblivion's visuals without drastically altering anything from its original appearance. This guide assumes that the user has Shivering Isles and KOTN installed, anyone that doesn't can just skip over the DLC related mods though. Oblivion Reloaded isn't included, but given its popularity I'm going to mention which mods to ignore if you want to use it with this modlist. Any mid to high range pc should be able to get very good performance using this guide. CPU matters most for Oblivion and using an i5 4670k @ 4.0 Ghz I generally get a solid 60 fps at 1440p.

For the best results this is meant to be followed from top to bottom, though you can skip over any mods you don't like or replace them with an alternative if you want. If a mod adds or changes something you don't need, like a mod adding controller functionality when you use keyboard and mouse, then you obviously don't have to install it.Feel free to use the mod manager of your choice while going through the guide, but I'm going to assume that the user is installing everything manually and will only mention using a mod manager when it's necessary. Before starting, it's a good idea to install the game outside of the Program Files folder so you don't have to deal with any UAC issues.

As you follow the guide, unless I say otherwise you should just download the main file and extract the mod to the appropriate directory, overwriting anything that was already there. Any optional files or updates you download should be installed after the main file. 7zip is a good program for dealing with zip files if you don't already have one.For those who may be interested, I've also made a short gameplay enhancement guide based around Oscuro's Oblivion Overhaul (OOO). Despite being a gameplay overhaul, OOO also includes some visual modifications of its own. So to keep the two guides compatible I'll also make note of the mods you can ignore that would be redundant when using OOO.Click here for screenshots with and without ENBVideo 1Video 2Video 3ChangelogMarch 20, 2017 - Initial ReleaseSuggested Video OptionsBrightness: 50%Texture Size: LargeTree Fade: 100%Actor Fade: 100%Item Fade: 100%Object Fade: 100%View Distance: 100%Grass Distance: 100%Distant Land: OnDistant Buildings: OnDistant Trees: OnInt. Shadows: 10Ext. Shadows: 10Self Shadows: OffShadows on Grass: OffTree Canopy Shadows: OnShadow Filtering: HighSpecular Distance: 100%HDR Lighting: OnBloom Lighting: OffWater Detail: HighWater Reflections: OnWater Ripples: OffWindow Reflections: OnBlood Decals: OnDistant Land: OnAnti-aliasing: OffUnder Gameplay options, I would also suggest turning off 'Save on Travel' as it has been known to cause problems.

Been

You may want to install an Autosaver mod from the Nexus instead.ToolsNameDescriptionInstallationBOSSUsed to automatically sort the load order of your plugins.Download 'BOSS.Archive.7z' and extract the files to a new folder. Rename the folder 'BOSS' and move it to your main Oblivion directory. You'll run the program with BOSS.exe.Wrye BashMod manager that is also used for creating the Bashed Patch.Download 'Wrye Bash 306 Standalone Executable' near the bottom of the page and extract the Mopy folder to your main Oblivion directory. When you open Wrye Bash for the first time, right-click the top bar and uncheck 'Lock Load Order'.TES4LODGenUsed for generating distant LOD objects.Download the main file and extract the exe to your main Oblivion directory.

You should rerun this program anytime you change your load order.Landscape LOD generator tes4ll-v5Used for generating distant LOD meshes and normal/color maps.Download 'Landscape LOD generator 503' at the bottom of the page and extract the files into your OblivionData folder. Rerun this program anytime you download a mod that changes the landscape.Multi Purpose GUIA GUI for running tes4ll.Download the main file and run the setup.exe. I would suggest installing the program at OblivionDatainites4ll for ease of use.

You don't need to install the templates.4GB PatchAllows users with a 64-bit(x64) operating system to use more memory when running Oblivion. Don't use this if you are on a 32-bit(x86) OS or if you're unsure.Run the program and select your Oblivion.exe file.OBSEOblivion Script Extender adds new scripting functionality to Oblivion and is a requirement for many mods.Download obse0021.zip and obseloader.zip at the top, and extract to your main Oblivion directory in that order.MoreHeapSupposedly makes Oblivion more stable.Download and extract the dll file to your main Oblivion directory. Run the game once and you should see a 'MoreHeap.ini' show up in your Oblivion directory. Open the file and change both values to 768, save and close.Oblivion mod managerVery simple mod manager for anyone not using Wrye Bash to install mods.

If you are using Wrye Bash then there's no need to install this.Download the full manual version and extract to your main Oblivion directory.OBSE Mods & Unofficial PatchesNameDescriptionInstallationEngineBugFixesFixes bugs, as you may have guessed from the name.Extract main file to Oblivion directory. Find the EngineBugFixes.ini, open and set all the patches at the bottom to 0.Oblivion Graphics ExtenderOblivion Reloaded's predecessor. Obviously you want to skip this one if you are using Oblivion Reloaded. We'll be downloading the core-retro version and using it solely for better quality water reflections.Download 'OBGE Core - Retro 3-0-0' from the Old Versions and extract only the OBGEv2.dll to your OBSEPlugins folder. Run the game once to create an OBGE.ini in your DocumentsMy GamesOblivion folder which we'll configure later on.Oblivion Stutter RemoverPrevents or mitigates a number of issues related to stuttering and framerates, and can reduce the frequency of stutter related crashes.Download 'OSR4-1-37' and extract the Data file to your Oblivion directory. Open the srOblivionStutterRemover.ini and make the following changes: bReplaceHeap = 1, fMaximumFPS = 60, iHeapSize = 768.

You can change max fps to anything you want.OneTweakYou can skip this mod if you're using Oblivion Reloaded. Oblivion Vanilla EnhancedAn up to date, ENB compatible guide focused on improving Oblivion's visuals without drastically altering anything from its original appearance. This guide assumes that the user has Shivering Isles and KOTN installed, anyone that doesn't can just skip over the DLC related mods though. Oblivion Reloaded isn't included, but given its popularity I'm going to mention which mods to ignore if you want to use it with this modlist.

Any mid to high range pc should be able to get very good performance using this guide. CPU matters most for Oblivion and using an i5 4670k @ 4.0 Ghz I generally get a solid 60 fps at 1440p. For the best results this is meant to be followed from top to bottom, though you can skip over any mods you don't like or replace them with an alternative if you want. If a mod adds or changes something you don't need, like a mod adding controller functionality when you use keyboard and mouse, then you obviously don't have to install it.Feel free to use the mod manager of your choice while going through the guide, but I'm going to assume that the user is installing everything manually and will only mention using a mod manager when it's necessary. Before starting, it's a good idea to install the game outside of the Program Files folder so you don't have to deal with any UAC issues. As you follow the guide, unless I say otherwise you should just download the main file and extract the mod to the appropriate directory, overwriting anything that was already there.

Any optional files or updates you download should be installed after the main file. 7-Zip is a good program for dealing with zip files if you don't already have one.

You can load up your game at pretty much any point in the guide to see how things look, just do the first 3 steps in the Bashed Patch section first. The 3rd step involving BSA Redirection only needs to be done once, but the others should be repeated if your load order changes.For those who may be interested, I've also made a short gameplay enhancement guide based around Oscuro's Oblivion Overhaul (OOO). Despite being a gameplay overhaul, OOO also includes some visual modifications of its own. So to keep the two guides compatible I'll also make note of the mods you can ignore that would be redundant when using OOO.Screenshots with and without ENBVideosSuggested Video OptionsBrightness: 50%Texture Size: LargeTree Fade: 100%Actor Fade: 100%Item Fade: 100%Object Fade: 100%View Distance: 100%Grass Distance: 100%Distant Land: OnDistant Buildings: OnDistant Trees: OnInt. Shadows: 10Ext.

Shadows: 10Self Shadows: OffShadows on Grass: OffTree Canopy Shadows: OnShadow Filtering: HighSpecular Distance: 100%HDR Lighting: OnBloom Lighting: OffWater Detail: HighWater Reflections: OnWater Ripples: OffWindow Reflections: OnBlood Decals: OnDistant Land: OnAnti-aliasing: OffUnder Gameplay options, I would also suggest turning off 'Save on Travel' as it has been known to cause problems. You may want to install an Autosaver mod from the Nexus instead.ToolsNameDescriptionInstallationBOSSUsed to automatically sort the load order of your plugins.Download 'BOSS.Archive.7z' and extract the files to a new folder. Rename the folder 'BOSS' and move it to your main Oblivion directory. You'll run the program with BOSS.exe.Wrye BashMod manager that is also used for creating the Bashed Patch.Download 'Wrye Bash 306 Standalone Executable' near the bottom of the page and extract the Mopy folder to your main Oblivion directory. When you open Wrye Bash for the first time, right-click the top bar and uncheck 'Lock Load Order'.TES4LODGenUsed for generating distant LOD objects.Download the main file and extract the exe to your main Oblivion directory. You should rerun this program anytime you change your load order.Landscape LOD generator tes4ll-v5Used for generating distant LOD meshes and normal/color maps.Download 'Landscape LOD generator 503' at the bottom of the page and extract the files into your OblivionData folder. Rerun this program anytime you download a mod that changes the landscape.Multi Purpose GUIA GUI for running tes4ll.Download the main file and run the setup.exe.

I would suggest installing the program at OblivionDatainites4ll for ease of use. You don't need to install the templates.4GB PatchAllows users with a 64-bit(x64) operating system to use more memory when running Oblivion. Don't use this if you are on a 32-bit(x86) OS or if you're unsure.Run the program and select your Oblivion.exe file.OBSEOblivion Script Extender adds new scripting functionality to Oblivion and is a requirement for many mods.Download obse0021.zip and obseloader.zip at the top, and extract to your main Oblivion directory in that order.Oblivion mod managerVery simple mod manager for anyone not using Wrye Bash to install mods. If you are using Wrye Bash then there's no need to install this.Download the full manual version and extract to your main Oblivion directory.OBSE Mods & PatchesNameDescriptionInstallationEngineBugFixesFixes bugs, as you may have guessed from the name.Extract main file to Oblivion directory.

Find the EngineBugFixes.ini, open and set everything in the Patch section to 0.Oblivion Graphics ExtenderOblivion Reloaded's predecessor. Obviously you want to skip this one if you are using Oblivion Reloaded. We'll be downloading the core-retro version and using it solely for better quality water reflections.Download 'OBGE Core - Retro 3-0-0' from the Old Versions and extract only the OBGEv2.dll to your OBSEPlugins folder. Run the game once to create an OBGE.ini in your DocumentsMy GamesOblivion folder which we'll configure later on.Oblivion Stutter RemoverPrevents or mitigates a number of issues related to stuttering and framerates, and can reduce the frequency of stutter related crashes.Download 'OSR4-1-37' and extract the Data file to your Oblivion directory. Open the srOblivionStutterRemover.ini and make the following changes: bReplaceHeap = 1, fMaximumFPS = 60, iHeapSize = 768.

You can change max fps to anything you want.OneTweakYou can skip this mod if you're using Oblivion Reloaded. Borderless windowed mode and no crashing when you Alt+Tab.Extract the OneTweak.dll and OneTweak.ini to your OBSEPlugins folder.Unofficial Oblivion PatchFixes lots of stuff.Download and extract the Unofficial Oblivion Patch main file to your OblivionData directory. Delete the 'UOP Vampire Aging & Face Fix.esp', which isn't necessary while using a bashed patch. Exclude/delete 'MeshesArchitectureImperialCityInteriorICGroundFloor18.NIF'Unofficial Shivering Isles PatchFixes lots of stuff in SI.Download and extract to the appropriate directory.Unofficial Oblivion DLC PatchesFixes lots of stuff in the DLC plugins.Download and extract, you should only use the esps for the DLC that you have installed.User InterfaceNameDescriptionInstallationDarNified UIThe quintessential UI mod for Oblivion.Download the optional 7z archive and extract the fonts, menus, meshes and textures to OblivionData.

If you want to get rid of quest journal entry popups then look in the customfiles folder, extract the 'empty.xml' and rename it to 'questadded.xml' then move it to OblivionMenusgeneric and overwrite the original file. You can find the configuration file for DarN at 'menusprefabsdarnhudmainmenuconfig.xml'. You may want to try turning the compass frame off to make the HUD a little cleaner.

There are some required font changes that have to be made in Oblivion.ini after installing, otherwise your font will look messed up. We'll take care of that in the INI Tweaks section below.Color Map Mod zipversionColorful world map for Cyrodiil.Download and extract to the appropriate directory. OMOD version is here for those using a mod manager.Coloured Enemy Health RedMakes the enemy health bar above the crosshair change from default - red depending on how much health the enemy has left.Download and extract to the appropriate directory.DenockArrowTooDenock a readied arrow by pressing the ready weapon key. If you plan to use archery at all then this is a must-have mod.Download and extract to the appropriate directory.Dot CrosshairChanges the large vanilla crosshair to a dot for better immersion.Download and extract to the appropriate directory.FOV ModifierYou can skip this mod if you're using Oblivion Reloaded. Changes your FOV. I use 80, but most people seem to like 90 for 16:9.

75 is the default FOV for Oblivion.Download and extract to the appropriate directory.Morths Local MapThis mod colorizes the local map similar to using the ini edit bLocalMapShader=0, but it lets the background shine through for unexplored/inaccessible areas and still has a bit of the vanilla 'hand drawn map' appearance.This is the first of a few mods that you need to install with a mod manager. Personally, I found Oblivion mod manager to be the easiest one to work with. Here's a tutorial if you need some help using it. Select 'No' for the DarkUIified map background option.nONatees colored Shivering Isles mapColorful world map for the Shivering Isles.Download and extract to the appropriate directory. I use the 'visuallydivided' folder.Spell DeletionRemove unwanted spells by pressing the delete key. Unlike other spell deletion mods, instead of just hiding your removed spell this one renames it as well, which lets you reuse the original name if it was a spell you made yourself or lets you repurchase the spell if it was one that you bought from a merchant.Download and extract to the appropriate directory.Spell Icon Replace 1 FinalYou can skip this mod if you're using OOO.

Replaces many spell/effect icons with recolored or new graphics.Download and extract to the appropriate directory.Toggleable Quantity Prompt - UpdatedWith this mod, you can auto-confirm the quantity prompt ('How many?' ) and confirmation prompt that you get when an item or spell is transacted (moving/buying/selling/dropping). The end result being that your shopping trips go by much, much faster than they did before.Download and extract the '01 Main' folder to OblivionData. In the TQP.ini, I changed 'set aveTQP.iDefaultAction' to 1 so that one item will be auto-confirmed when I click, but you can set it up as you wish. The ini has details on the different settings.Oblivirim - Xbox 360 Controls For OblivionPreset JoyToKey and Xpadder profiles for those wanting to use a controller with Oblivion.

I use Xpadder, but JoyToKey should work just as well.You'll need to set up either Xpadder or JoyToKey to use these obviously, which goes outside the scope of this guide. If you do some googling you should be able to find what you need.UI Controls for Oblivion (UICO)Makes the navigation and control of Oblivion's user interface a lot more intuitive when using a controller, similar to how Oblivion runs on the Xbox 360 version.

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I'm a veteran modder, but have only recently started using Mod Organizer. I downloaded and installed a large set of mods to start a fresh New Vegas playthrough with, but I'm having difficulties with these two mods. Darnified either does not work, or it partially works, with the. Project Nevada tells me every time i get in game that there was. And to top it off, sometimes my when I try differentt hings to try fix these problems.Can anyone help me? Is there a special way I have to install these mods with Mod Organizer?.

After you install PN with MO, you need to open up the PN archive and go to the optional folder where the DarnUI and MTUI folders are. Extract the content of the DarnUI folder into the modsProject Nevada folder.Then make sure you edit the Fonts section of the INI with the MO INI Editor. So I was tried this fix and it didn't work.Just to confirm, when you say the PN archive, you mean '/Mod Organizer/Mods/Project Nevada'?It's shitting me to no end. If I launch through NMM then MCM, PN etc all work fine, but not with MO. I've spent so much time over the last few days trying to get everything to work I'm almost ready to just quit. At one point yesterday i had EVERYTHING working finally.

So i changed the save file and was ready to start a fresh stable playthrough, but then the extentions stopped working. Nvse, 4gb, and fake fullscreen. After a million different things i just reinstalled it all from scratch because i though it must have been a mod conflict, but nope.

For some reason they didn't even work with the vanilla game anymore, even if i downloaded them fresh. I just have no idea anymore why some of this is just not working. My experience with FNV and MOI eventually got them to work together, but bottom line the total install is buggy. These are the links that helped me:EssArrBee is the expert here and has already responded to your question.

The link is EssArrBee's excellent S.T.E.P guide with a lot of information about Mod Organizer and Fallout New Vegas mods. However, his instructions on installing the UIs (the mods you mentioned) did not work at all for me. But it's full of necessary tips.ShadowWhisper's guide on Nexus. This worked, up to a point. I got error messages that Hud elements were not found, yet when I paused the game and went to the MCM menu, everything was in place.A forum discussion entitled 'FNV, UIs and Mod Organizer.'

Comment #27 from GSDFan (spoiler #2), did work with no errors at all. Download game naruto ultimate ninja storm 4 ppsspp. His advice was to install all the UI mods, including DARNified fonts, through FOMM-Fork within MO, only then after all are installed, go back to MO and make a mod from the big compilation in the Overwrite.But here's the thing, after that when I tried to install certain other mods, the game would not load. Mods like the New Bison Hotel mod, Afterschool Special, Fierce Power Armor.The case of FlashlightNV is very odd. All the instructions said to include it in UI installs after oHUD, but the game would not load until I deactivated it, either by clicking it off when I tried it as a standalone mod, or moving it (from the compilation) to optional esps.It is important to note that all these mods worked without effort in a former NMM install.

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